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Changelog

Tracking the latest improvements across Heroes of Bulga.

Changelog update illustration

Blood progression update: crafting path, Fairies, Marks, quests, and 10 new runewords

  • New Blood items are now part of your core progression loop. As you farm, you can now target Blood gear to push your hero beyond early stat walls, instead of only waiting for random upgrades.
  • The new crafting system gives a clearer power journey. The idea is simple: gather materials through your regular gameplay, craft reliable upgrades, then reinvest those gains into harder fights and better drops.
  • Plans are now a core part of that journey through a dedicated Forge path. Instead of relying only on random drops, you can convert accumulated plans into guaranteed, slot-specific gear and smooth out progression spikes.
  • Plans crafting requires exactly 5 identical plans for one slot type (Head Plans, Armor Plans, Weapon Plans, Shield Plans, or Boots Plans), so mixing different plan names in one craft is not allowed.
  • Gem count defines your target rarity in a predictable ladder: 5 same plans + 1 Gem → Common, +2 Gems → Uncommon, +4 Gems → Rare, +8 Gems → Epic.
  • Plans keep slot control in your hands. Weapon Plans always craft into a weapon, Boots Plans always craft into boots, and the same consistency applies to every supported slot.
  • Plans Forge supports multiple gem families (Gem, Max Gem, and Blood Gem), allowing more flexible inventory planning when you optimize craft costs versus outcome rarity.
  • Fairy and Blood Fairy now matter more in real builds. They are no longer just flavor collectibles—players who optimize Fairy-related drops and gem outcomes can scale faster and build more consistent power over time.
  • The Mark slot is now a true PvP decision point. Your Mark choice directly affects how risky or safe each PvP attack feels, so your loadout can shift between aggressive stealing pressure and defensive anti-theft play.
  • Attack flow is now faster: the old 5-minute attack wait is gone, so you can continue chaining attacks until you run out of blood (HP).
  • 10 new quests were added to give you more daily/weekly objectives, more reasons to log in, and more structured reward pacing while you build your hero.
  • 10 new runewords were added, expanding late-game Forge goals and giving more rune-combination paths for players who want to specialize their HP/Toughness balance.

New PvP arena, item stealing and Mark slot

  • Added a brand new /pvp page where you can attack other heroes directly.
  • Every PvP attack now costs the attacker 50 HP.
  • Base PvP effect: attacker can steal one random item from the target inventory.
  • New equipment slot: Mark (supports Defence, Battle, Reflect and Evade marks from the existing mark images).
  • Defence Mark: 50% chance to block item theft.
  • Battle Mark: attacker can steal up to 2 random items.
  • Reflect Mark: 20% chance to steal one random item from the attacker instead.
  • Evade Mark: 20% chance to avoid item theft entirely.

Runewords are now live in Forge

  • Runewords require exactly 5 runes placed in a specific order.
  • There are currently 4 rune types: GRD, PLS, SEL, and VIT.
  • Bastion Core I → +40 HP, +3 Toughness.
  • Bastion Core II → +25 HP, +5 Toughness.
  • Stoneblood Ward → +55 HP, +2 Toughness.
  • Iron Oath → -30 HP, +7 Toughness.
  • Crimson Mantle → +75 HP, +1 Toughness.
  • Undying Wall → +30 HP, +3 Toughness.
  • Titan Skin → +60 HP, +2 Toughness.
  • Guardian Cycle → +20 HP, +4 Toughness.
  • Blood-Tempered Plate → +65 HP, -1 Toughness.
  • Fortress Sigil → -45 HP, +8 Toughness.
  • Warmth of Ashes → +50 HP, +2 Toughness.
  • Marble Pulse → +35 HP, +3 Toughness.
  • Oathbreaker Shell → -60 HP, +9 Toughness.
  • Phoenix Bastion → +45 HP, +2 Toughness.
  • Balanced Covenant → +40 HP, +3 Toughness.
  • Wrong rune combination destroys the selected runes. Do not cancel once you commit.
  • Every rune must be placed in the exact slot/order for a valid runeword.
GRD Rune
GRD Rune
PLS Rune
PLS Rune
SEL Rune
SEL Rune
VIT Rune
VIT Rune

Leveling now feels clearer and more rewarding

  • Added a clean progress bar under your hero name so you always see how close you are to the next level.
  • Your level is now easier to spot at a glance from the hero panel.
  • The bonuses area now uses a simpler layout so your current gains are easier to read during play.
  • For every 1 level gained you now receive +5 HP and -4s cooldown for attack, and for every 5 levels you gain +1 Toughness.

Celestial-tier territories & gear tiers land

  • New endgame territories unlocked: Celestial Expanse, Transcendent Anctum, Nether Dominion, and Bloodbath.
  • Four new rarities expand the forging ladder: Celestial, Transcendent, Eternal, and God Tier.
  • Drop pools and progression rules now include the new tiers and territories.
Celestial Expanse
Celestial Expanse
Transcendent Anctum
Transcendent Anctum
Nether Dominion
Nether Dominion
Bloodbath
Bloodbath
Celestial gear
Celestial gear
Transcendent gear
Transcendent gear
Eternal gear
Eternal gear
God Tier gear
God Tier gear

Ascended tier & Ocean territory arrive

  • New Ascended gear tier (+7 toughness) added to drops and forging. Forge recipe: 5 Epic + 5 Legendary + 5 Mythic of the same slot.
  • Introduced the Ocean territory (toughness gate 33) with 100% drop chance; Hellfire drop chance aligned to 100%.
  • Supply caps updated per type: Mythic 50,000; Ascended 25,000.
  • Ascended items now highlight with a bright glow when equipped.

Set indicators & streamlined equips

  • The character panel now highlights matching set bonuses with a green badge (“Set +3 Toughness”) and flashes a red badge when every equipped slot carries the same rarity as well (“Full Set +5 Toughness”).
  • Set detection reads the seeded # numbers in each item name, so matching numbers trigger the bonus even if slots span multiple types.
  • Equipping from the modal now immediately closes the modal and surfaces the standard “Equip item” confirmation, leaving only the final banner visible for a cleaner flow.

Player-to-player messages arrive

  • You now have an in-game inbox under Actions → Messages on desktop and inside the mobile Actions drawer.
  • Unread senders show as a small static badge on the Messages link and the Actions toggle (mobile and desktop).
  • Messages live at /messages; mobile quick bar still gives you Character/Battle shortcuts plus the Actions dropdown.

Invite heroes & claim referral rewards

The referral panel on your character page now surfaces the latest rewards timeline, stats, and shareable link (the link always points to https://bulga-xd.eu/login?ref= plus your code). Reward tiers mirror the active backend logic:

  • Every invited hero gains 3 World Boss Chest 3 items once they reach 500 XP.
  • 10 referrals unlock 5 Epic chests.
  • 50 referrals now grant 10 random Legendary gear drops plus 2 Mythic gear drops instead of chest bundles.
  • 100 referrals activate a gold share system (referrer earns up to 100 gold per qualified referral whenever they earn gold).
  • 500 referrals reward God Tier Armor.

The “Invite heroes and earn rewards” callout was also added to the hub so you can quickly find referral stats, and the changelog now explicitly documents where to access referrals and how the milestones work.

Trading and world boss rewards update

  • Trading is now tracked in the changelog as direct offers between heroes continue to expand.
  • World boss rewards are only granted if the boss is defeated before the cooldown ends; otherwise no drops are distributed.

Consumable drops and effects

  • Introduced five new consumables: Elixir of Restoration, Rune of Swiftness, Scroll of Loot, Coin Talisman, and Smithing Catalyst.
  • Potions and elixirs now dominate the consumable drop table (combined base weight: 60).
  • Loot, coin, and forging boosts can now be activated directly from your inventory.
Elixir of Restoration
Elixir of Restoration
Rune of Swiftness
Rune of Swiftness
Scroll of Loot
Scroll of Loot
Coin Talisman
Coin Talisman
Smithing Catalyst
Smithing Catalyst

Auto healing

  • Added auto healing so heroes restore health over time when out of combat.

Gold drop scaling

  • Gold drop rates now scale down by 50% for every 1,000 total gold held by all players.

Minor

  • Players who reach 0 HP after attacking a monster are now considered dead and receive a 15-minute cooldown.
  • Various frontend fixes and UI improvements.

World boss details and XP appreciation event

  • Added documentation for the world boss mechanic in the Rules & Loot guide.
  • Introduced a limited community event for the first five heroes to reach 500 XP. Event parameters, eligibility, and availability may be modified, suspended, or discontinued at any time at the creator’s discretion.
  • If awarded, any prize is a creator-funded, discretionary appreciation gesture, is non-contractual, and does not constitute a financial service or guarantee of any outcome. Additional verification may be required.
  • Event placements (500 XP milestone)
  • – 1st place: €500 (creator-funded, discretionary) — Hyper
  • – 2nd place: €5 (creator-funded, discretionary) — acdcrado
  • – 3rd place: €5 (creator-funded, discretionary) — oblixbg
  • – 4th place: €5 (creator-funded, discretionary) — Divinebeef
  • – 5th place: €5 (creator-funded, discretionary) — Mupko

Anti-bot protection

  • Added an anti-bot system to help stop automated activity.

Forge flow upgrades

  • Forge candidates now paginate for better desktop and mobile browsing.
  • Completed forges show a confirmation popup with the crafted item name and image.
  • Added explicit rules for forging to the Rules & Loot page.
  • Forging requirements were updated and documented to use 5 items per required rarity step (not 10).

Quest board opens

  • Introduced a new quest board with daily and weekly objectives to guide hero activity.
  • Progress tracks automatically from combat and item actions, with rewards ready to claim.
  • Added countdown timers so players can see when quests reset.

Community appreciation requests are live

  • Players can now submit community appreciation requests directly from the hub.
  • Admins can review and consider requests from the same hub dashboard.
  • The initial appreciation guidance is set to 1 gold = €0.10 (creator-funded, discretionary).

Marketplace launch

  • Added a dedicated market page to browse listings and buy items from other heroes.
  • Introduced selling directly from your inventory with a battle-report styled listing modal.
  • Enabled filtering between all listings and your own, plus quick search by item name.

New navigation links

  • Added quick access buttons for the market and changelog across hub, rules, and ranking pages.
  • Refined layout spacing to keep navigation consistent across the site.