Tracking the latest improvements across Heroes of Bulga.
Player updateFeb 18, 2026
Blood progression update: crafting path, Fairies, Marks, quests, and 10 new runewords
New Blood items are now part of your core progression loop. As you farm, you can now target Blood gear to push your hero beyond early stat walls, instead of only waiting for random upgrades.
The new crafting system gives a clearer power journey. The idea is simple: gather materials through your regular gameplay, craft reliable upgrades, then reinvest those gains into harder fights and better drops.
Plans are now a core part of that journey through a dedicated Forge path. Instead of relying only on random drops, you can convert accumulated plans into guaranteed, slot-specific gear and smooth out progression spikes.
Plans crafting requires exactly 5 identical plans for one slot type (Head Plans, Armor Plans, Weapon Plans, Shield Plans, or Boots Plans), so mixing different plan names in one craft is not allowed.
Gem count defines your target rarity in a predictable ladder: 5 same plans + 1 Gem → Common, +2 Gems → Uncommon, +4 Gems → Rare, +8 Gems → Epic.
Plans keep slot control in your hands. Weapon Plans always craft into a weapon, Boots Plans always craft into boots, and the same consistency applies to every supported slot.
Plans Forge supports multiple gem families (Gem, Max Gem, and Blood Gem), allowing more flexible inventory planning when you optimize craft costs versus outcome rarity.
Fairy and Blood Fairy now matter more in real builds. They are no longer just flavor collectibles—players who optimize Fairy-related drops and gem outcomes can scale faster and build more consistent power over time.
The Mark slot is now a true PvP decision point. Your Mark choice directly affects how risky or safe each PvP attack feels, so your loadout can shift between aggressive stealing pressure and defensive anti-theft play.
Attack flow is now faster: the old 5-minute attack wait is gone, so you can continue chaining attacks until you run out of blood (HP).
10 new quests were added to give you more daily/weekly objectives, more reasons to log in, and more structured reward pacing while you build your hero.
10 new runewords were added, expanding late-game Forge goals and giving more rune-combination paths for players who want to specialize their HP/Toughness balance.
PvPMarch 9, 2026
New PvP arena, item stealing and Mark slot
Added a brand new /pvp page where you can attack other heroes directly.
Every PvP attack now costs the attacker 50 HP.
Base PvP effect: attacker can steal one random item from the target inventory.
New equipment slot: Mark (supports Defence, Battle, Reflect and Evade marks from the existing mark images).
Defence Mark: 50% chance to block item theft.
Battle Mark: attacker can steal up to 2 random items.
Reflect Mark: 20% chance to steal one random item from the attacker instead.
Evade Mark: 20% chance to avoid item theft entirely.
RunewordsFebruary 9, 2026
Runewords are now live in Forge
Runewords require exactly 5 runes placed in a specific order.
There are currently 4 rune types: GRD, PLS, SEL, and VIT.
Bastion Core I → +40 HP, +3 Toughness.
Bastion Core II → +25 HP, +5 Toughness.
Stoneblood Ward → +55 HP, +2 Toughness.
Iron Oath → -30 HP, +7 Toughness.
Crimson Mantle → +75 HP, +1 Toughness.
Undying Wall → +30 HP, +3 Toughness.
Titan Skin → +60 HP, +2 Toughness.
Guardian Cycle → +20 HP, +4 Toughness.
Blood-Tempered Plate → +65 HP, -1 Toughness.
Fortress Sigil → -45 HP, +8 Toughness.
Warmth of Ashes → +50 HP, +2 Toughness.
Marble Pulse → +35 HP, +3 Toughness.
Oathbreaker Shell → -60 HP, +9 Toughness.
Phoenix Bastion → +45 HP, +2 Toughness.
Balanced Covenant → +40 HP, +3 Toughness.
Wrong rune combination destroys the selected runes. Do not cancel once you commit.
Every rune must be placed in the exact slot/order for a valid runeword.
GRD RunePLS RuneSEL RuneVIT Rune
LevelingFebruary 8, 2026
Leveling now feels clearer and more rewarding
Added a clean progress bar under your hero name so you always see how close you are to the next level.
Your level is now easier to spot at a glance from the hero panel.
The bonuses area now uses a simpler layout so your current gains are easier to read during play.
For every 1 level gained you now receive +5 HP and -4s cooldown for attack, and for every 5 levels you gain +1 Toughness.
World updateFebruary 2, 2026
Celestial-tier territories & gear tiers land
New endgame territories unlocked: Celestial Expanse, Transcendent Anctum, Nether Dominion, and Bloodbath.
Four new rarities expand the forging ladder: Celestial, Transcendent, Eternal, and God Tier.
Drop pools and progression rules now include the new tiers and territories.
New Ascended gear tier (+7 toughness) added to drops and forging. Forge recipe: 5 Epic + 5 Legendary + 5 Mythic of the same slot.
Introduced the Ocean territory (toughness gate 33) with 100% drop chance; Hellfire drop chance aligned to 100%.
Supply caps updated per type: Mythic 50,000; Ascended 25,000.
Ascended items now highlight with a bright glow when equipped.
EquipmentJanuary 29, 2026
Set indicators & streamlined equips
The character panel now highlights matching set bonuses with a green badge (“Set +3 Toughness”) and flashes a red badge when every equipped slot carries the same rarity as well (“Full Set +5 Toughness”).
Set detection reads the seeded # numbers in each item name, so matching numbers trigger the bonus even if slots span multiple types.
Equipping from the modal now immediately closes the modal and surfaces the standard “Equip item” confirmation, leaving only the final banner visible for a cleaner flow.
MessagesJanuary 29, 2026
Player-to-player messages arrive
You now have an in-game inbox under Actions → Messages on desktop and inside the mobile Actions drawer.
Unread senders show as a small static badge on the Messages link and the Actions toggle (mobile and desktop).
Messages live at /messages; mobile quick bar still gives you Character/Battle shortcuts plus the Actions dropdown.
ReferralsJanuary 28, 2026
Invite heroes & claim referral rewards
The referral panel on your character page now surfaces the latest rewards timeline, stats, and shareable link (the link always points to https://bulga-xd.eu/login?ref= plus your code). Reward tiers mirror the active backend logic:
Every invited hero gains 3 World Boss Chest 3 items once they reach 500 XP.
10 referrals unlock 5 Epic chests.
50 referrals now grant 10 random Legendary gear drops plus 2 Mythic gear drops instead of chest bundles.
100 referrals activate a gold share system (referrer earns up to 100 gold per qualified referral whenever they earn gold).
500 referrals reward God Tier Armor.
The “Invite heroes and earn rewards” callout was also added to the hub so you can quickly find referral stats, and the changelog now explicitly documents where to access referrals and how the milestones work.
TradingJanuary 26, 2026
Trading and world boss rewards update
Trading is now tracked in the changelog as direct offers between heroes continue to expand.
World boss rewards are only granted if the boss is defeated before the cooldown ends; otherwise no drops are distributed.
GameplayJanuary 25, 2026
Consumable drops and effects
Introduced five new consumables: Elixir of Restoration, Rune of Swiftness, Scroll of Loot, Coin Talisman, and Smithing Catalyst.
Potions and elixirs now dominate the consumable drop table (combined base weight: 60).
Loot, coin, and forging boosts can now be activated directly from your inventory.
Elixir of RestorationRune of SwiftnessScroll of LootCoin TalismanSmithing Catalyst
GameplayJanuary 24, 2026
Auto healing
Added auto healing so heroes restore health over time when out of combat.
BalanceJanuary 24, 2026
Gold drop scaling
Gold drop rates now scale down by 50% for every 1,000 total gold held by all players.
Bug FixesJanuary 24, 2026
Minor
Players who reach 0 HP after attacking a monster are now considered dead and receive a 15-minute cooldown.
Various frontend fixes and UI improvements.
EventsJanuary 24, 2026
World boss details and XP appreciation event
Added documentation for the world boss mechanic in the Rules & Loot guide.
Introduced a limited community event for the first five heroes to reach 500 XP. Event parameters, eligibility,
and availability may be modified, suspended, or discontinued at any time at the creator’s discretion.
If awarded, any prize is a creator-funded, discretionary appreciation gesture, is non-contractual, and does not
constitute a financial service or guarantee of any outcome. Additional verification may be required.